The good text adventures had more than a series of puzzles to solve; they had as much atmosphere and clever writing as a good novel, and I decided in Grade 8 that I was going to merge my love of writing and computers to become a writer of interactive fiction. I set my sights on getting a job at Infocom, the company that made the best text adventures. | Then graphics came along and ruined everything. —Jim MunroeProfessor Zork (No Media Kings)

I’m warming up for when I can post the results of IF Competition 2003.

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  • Although I've played IF games for some time, this was my first exposure to the comp and community in general. I participated as an author this year, which was great fun. Sadly, my schedule being what it is, I've only had a chance to play a handful of the other entries (which means I didn't get to vote for Miss Congeniality. Sigh). I'm playing catch up now.
    The few games I have played have played have varied in quality and genre. Overall I've been impressed, and am glad to know IF is still thriving in its own quiet way.

  • Sadly, I've been so swamped with adjusting to my new job that I didn't play a single competition game. What did you think of the competition, Sarcasmo?

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Published by
Dennis G. Jerz