Lessard pushes back in useful ways against the notion that modern computer games emerged fullly-formed from the coding experiments of Will Crowther — a notion I’ve helped to promote (though of course I’m exaggerating as I present it here).
I’ll want to read through the essay again in more detail, but here is part of the conclusion:
Previous accounts have often focused on the many aspects of modern computer games already present (if only in seminal form) in the original Adventure. Although they are not wrong, the process of ancestor-finding can sometimes lead to a minimization of differences.
Embedded narratives are a defining feature of modern adventure games and it is tempting to see them already existent in the original one. By shifting our perspective away from adventure games, we were able to see how marginal this aspect actually is in Adventure. What we can see, though, is that the game’s structure had all the potential to harbor embedded narratives. Although neither Crowther nor Woods pushed in this direction, others would soon see this.
Looking back at the reviewed cultural series, it is interesting to discover that no single influence or line of practice can fully explain Adventure’s specific form. Being neither fully a cave simulation, nor an adaptation of D&D, nor a hack, nor even a game, it appears at the crossroad of many existing traditions. —Games and Culture.
Post was last modified on 2 Oct 2022 7:34 pm
Pope Leo XIV, in his first address to journalists at the Vatican, called for the…
Rewatching ST:DS9 A duo of knobby-faced macguffin-hunters, bantering like the crooks from Home Alone, rough…
…I chose to take the name Leo XIV. There are different reasons for this, but…
“Aw, man, you know the brother um takin’ ‘bout. He always be up at Eddie’s,…
Former Washington Post cartoonist Ann Telnaes — who resigned in January over the paper spiking a…
The newest and most powerful technologies — so-called reasoning systems from companies like OpenAI, Google and the…
View Comments