When it comes to gameplay, A Mind Forever Voyaging also seems modern and innovative. Yes, it’s a text adventure, which some may wrongly view as self-evidently antiquated. But it’s also a largely puzzle-less, combat-less story that could almost be compared to games like Gone Home or Dear Esther, but with a larger and more open world to explore. It is a bit more intricate than that, however – as the player character is a computer, you have various modes and controls that give the gameplay greater complexity and make you feel like more than a passive observer. This contributes to the sense that the game was ahead of its time, and I couldn’t help but notice the prescience of its design, mostly eschewing puzzles and traditional gameplay in favour of something more “literary”. Perhaps more importantly, the gameplay makes for an engaging experience, regardless of how innovative it was. Providing a vast and changing world allows players to experience a linear narrative in a non-linear way. —AdventureGamers.com.
Post was last modified on 15 Aug 2014 9:20 pm
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