The latest in Aaron A. Reed’s monumental project” 50 Years of Text Games” focuses on Graham Nelson’s programming language Inform, and in particular his game “Curses.”
“You have to get a coin from the temple of zeus to buy the ekmek,” explained one responder. “To do that you need to use the rod of luck. To use the rod of luck you have to change the nature of the universe.” Gradually more and more people decided to give this new game a shot, downloading it via FTP and running it on their InfoTaskForce interpreters just to see what all the fuss was about. It would soon become all anyone on the newsgroups was talking about, and remain that way for most of the next two years. Curses begins, as mentioned, in the present-day attic of an old British estate called Meldrew House. As the latest Meldrew, you’ve climbed the stairs in part to search for an old tourist map of Paris, but also to escape from the bustle of your family preparing for a trip to the continent.
Source: 1993: Curses
Post was last modified on 10 Jun 2021 4:48 pm
Another corner building. Designed and textured. Needs an interior. #blender3d #design #aesthetics #medievalyork #mysteryplay
What have my students learned about creative nonfiction writing? During class they are collaborating on…
Two years after the release of ChatGPT, it may not be surprising that creative work…
I both like and hate that Canvas tracks the number of unmarked assignments that await…
The complex geometry on this wedge building took me all weekend. The interior walls still…
My older siblings say they remember our mother sitting them down to watch a new…