I create five color variations of each #blender3d building I #design, and each of those has closeup, high, mid, and…
I just caught myself thinking, “This doesn’t suck.” #medievalyork #mysteryplay #blender3d #design #aesthetics
Added an overhead minimap to my #medievalyork #unity3d simulation. #mysteryplay
My simulated city has 1000 capsule inhabitants that are just smart enough to gather around markers and wait. In May,…
That’s water under the bridge! Crowds of NPCs charge across, sweeping the player along. Gotta work on that! #unity3d #medievalyork…
How exactly do bridges bridge? How do rivers rive? How much detail does my model of #medievalyork need? My first…
My project starts to get clunky while managing 1000 NPCs but I think if I split them up into groups…
My virtual army of grey capsules is just barely smart enough to follow my avatar around. #unity3d
Oops. I’m going to bed now. I’ll fix it tomorrow.
First steps towards reconstructing a 30-year-old simulation. Marking the locations of the traditional performance stations for the York Corpus Christi…
Thank you, 1993 Dennis, for documenting this low-resolution (the background image was 640x480 pixels with 16 colors) simulation so thoroughly.…
I created about a dozen basic building shapes, with textures to add variety. #goodenough #blender3d #medievalyork #mysteryplay
I’m fairly satisfied with this version of a medieval building trimsheet. Source photo is of Pickersleigh Court, Malvern, Worcestershire. I…
The barbican at Mickelgate was pulled down in the 1800s but I made a rough approximation from other sources. #medievalyork…
John Speed’s 1611 map of #medievalyork features a “scale of paces.” My #unity3d placeholder character currently takes 45 steps to…
I’ve roughed out earthen embankments for the city walls. I know there was at some point a moat but this…
Your first test layout of medieval city streets will be your worst. #blender3d #medievalyork Background details for a #mysteryplay project.