Your second attempt at modeling #medievalyork fortifications in #blender3d will be better than your first from just two weeks ago.
Today’s #blender3d modeling, inspired by a satellite photo courtesy of Google Maps. (I’m not aiming for architectural perfection, but with…
Basic details for #medievalyork city walls for a forthcoming scholarly theatrical project. #mysteryplay #blender3d Not aiming for architectural accuracy, just…
Your first attempt at a medieval gate and city walls will be your worst. #blender3d #medievalyork #mysteryplay
These buildings are so much better than my first try about a month ago, and good enough for me to…
I’m not making a serious attempt at recreating specific architecture, just trying to convey a sense of what the streets…
Not bad for a couple hours of work. #blender3d #blender3dart #steampunk #neovictorian I painstakingly created every knob and switch as…
Modular support craft from the #neovictorian #steampunk bedtime stories I used to tell my now adult children. #blender3d #blender3dart #design…
Details for a modular mid-range scoutship, from the #steampunk #neovictorian bedtime stories I used to tell my now-adult children. #blender3d
Your first #blender3d retractable #steampunk landing wheels will be your worst. But you have to start somewhere.
Three different sized buildings. Still working on variations for the biggest one. #blender3d #medievalyork #mysteryplay
More modular, swappable building components. I’ve got to work on the sides of these mid-sized buildings next. #blender3d #medievalyork #mysteryplay
More modular low-poly background buildings. I’ll do some more facades then move to the next size larger. #blender3d #medievalyork #mysteryplay
Added multiple swappable upper storeys. Next I will make slightly fewer variations of a slightly larger building. #blender3d #medievalyork #mysteryplay
Modular components to mix and match. The upper storeys are next. #blender3d #medievalyork #mysteryplay #gettingbetter
Modular low-poly medieval buildings. Ground-level storefronts have more detail than the upper storey windows and interiors. #blender3d #medievalyork #mysteryplay #gettingthere…
My simulation project does not require me to master medieval daub and wattle architecture. But sadly, I now know just…
So I’m starting a thing. Wish me luck. #blender3d #medieval #york #mysteryplay #corpuschristi
No interior yet. Getting there. Gotta start somewhere. Low-poly background detail for a medieval theater project. #blender3d
Creating textures for background buildings in a medieval theater simulation project. I can always improve this later. #blender3d