amp-web-push-widget button.amp-subscribe { display: inline-flex; align-items: center; border-radius: 5px; border: 0; box-sizing: border-box; margin: 0; padding: 10px 15px; cursor: pointer; outline: none; font-size: 15px; font-weight: 500; background: #4A90E2; margin-top: 7px; color: white; box-shadow: 0 1px 1px 0 rgba(0, 0, 0, 0.5); -webkit-tap-highlight-color: rgba(0, 0, 0, 0); } .amp-logo amp-img{width:371px} .amp-menu input{display:none;}.amp-menu li.menu-item-has-children ul{display:none;}.amp-menu li{position:relative;display:block;}.amp-menu > li a{display:block;} .icon-widgets:before {content: "\e1bd";}.icon-search:before {content: "\e8b6";}.icon-shopping-cart:after {content: "\e8cc";}

cloak of darkness

Texty Cloak of Darkness in Prose

Below is a snippet from "Texty Cloak of Darkness," which aims to use prose conventions to emulate game-state changes and…

12 years ago

Iffy “Cloak of Darkness” on Inform7/Parchment

"Iffy Cloak of Darkness" is based on the "Cloak of Darkness" specification -- a very simple pattern, designed to help programmers compare…

12 years ago

Scratchy “Cloak of Darkness” on Scratch

"Scratchy Cloak of Darkness" is based on the "Cloak of Darkness" specification -- a very simple pattern, designed to help…

12 years ago