unity3d

Added an overhead minimap to my #medievalyork #unity3d simulation. #mysteryplay

Added an overhead minimap to my #medievalyork #unity3d simulation. #mysteryplay

1 month ago

That’s water under the bridge! Crowds of NPCs charge across, sweeping the player along. Gotta work on that! #unity3d #medievalyork #mysteryplay

That’s water under the bridge! Crowds of NPCs charge across, sweeping the player along. Gotta work on that! #unity3d #medievalyork…

2 months ago

How exactly do bridges bridge? How do rivers rive? How much detail does my model of #medievalyork need? My first try will be my worst try. #mysteryplay #blender3d

How exactly do bridges bridge? How do rivers rive? How much detail does my model of #medievalyork need? My first…

2 months ago

First steps towards reconstructing a 30-year-old simulation. Marking the locations of the traditional performance stations for the York Corpus Christi pageant. #medievalyork #mysteryplay #unity3d

First steps towards reconstructing a 30-year-old simulation. Marking the locations of the traditional performance stations for the York Corpus Christi…

2 months ago

I created about a dozen basic building shapes, with textures to add variety. #goodenough #blender3d #medievalyork #mysteryplay

I created about a dozen basic building shapes, with textures to add variety. #goodenough #blender3d #medievalyork #mysteryplay

2 months ago

I’m fairly satisfied with this version of a medieval building trimsheet. (Source photo is of Pickersleigh Court, Malvern, Worcestershire) #aesthetics #design #blender3dart #blender3d #medievalyork

I’m fairly satisfied with this version of a medieval building trimsheet.  Source photo is of Pickersleigh Court, Malvern, Worcestershire. I…

3 months ago

The barbican at Mickelgate was pulled down in the 1800s but I made a rough approximation from other sources. #medievalyork #blender3d

The barbican at Mickelgate was pulled down in the 1800s but I made a rough approximation from other sources. #medievalyork…

3 months ago

John Speed’s 1611 map of #medievalyork features a “scale of paces.” My #unity3d placeholder character currently takes 45 steps to run the distance Speed marked as 50 paces. (I can adjust that easily.)

John Speed’s 1611 map of #medievalyork features a “scale of paces.” My #unity3d placeholder character currently takes 45 steps to…

3 months ago

Your first test layout of medieval city streets will be your worst. #blender3d #medievalyork Background details for a #mysteryplay project.

Your first test layout of medieval city streets will be your worst. #blender3d #medievalyork Background details for a #mysteryplay project.

3 months ago

Your second attempt at modeling #medievalyork fortifications in #blender3d will be better than your first from just two weeks ago.

Your second attempt at modeling #medievalyork fortifications in #blender3d will be better than your first from just two weeks ago.

3 months ago

Today’s #blender3d modeling, inspired by a satellite photo courtesy of Google Maps. (I’m not aiming for architectural perfection, but with each try I’m definitely leveling up.) #medievalyork #mysteryplay

Today’s #blender3d modeling, inspired by a satellite photo courtesy of Google Maps. (I’m not aiming for architectural perfection, but with…

4 months ago

Basic details for #medievalyork city walls for a forthcoming scholarly theatrical project. #mysteryplay #blender3d Not aiming for architectural accuracy, just background details.

Basic details for #medievalyork city walls for a forthcoming scholarly theatrical project. #mysteryplay #blender3d Not aiming for architectural accuracy, just…

4 months ago

Your first attempt at a medieval gate and city walls will be your worst. #blender3d #medievalyork #mysteryplay

Your first attempt at a medieval gate and city walls will be your worst. #blender3d #medievalyork #mysteryplay

4 months ago

I’m not making a serious attempt at recreating specific architecture, just trying to convey a sense of what the streets might have looked like. #blender3d #medievalyork #mysteryplay #simulation

I’m not making a serious attempt at recreating specific architecture, just trying to convey a sense of what the streets…

4 months ago