A prototype is, generally speaking, a preliminary model designed to guide the development of a complex project.
A sculptor makes a scale model in clay — a prototype — before chiseling away at a full-sized chunk of marble. It is much easier to fix major mistakes in clay than it is to throw away a ruined chunk of marble and start over again.
Whether you use clay, Lego bricks or hand-written bubble maps, planning out what you want to do before you start doing it means you’ll save time in the long run.
Many a high school student has muddled through a book report in a single caffeine-fueled sitting, but successful research term papers or quarterly progress reports require planning.
In technical writing, a prototype might be a full table of contents (with summaries for each major section) and one or two complete chapters. If conducting a survey is an important part of your project, your prototype might be a complete survey of a small number of subjects, designed to iron out the kinks in the questions you want to ask.
The prototype is a means to an end; its purpose is to identify the flaws in your work, early in the process, while you still have time to do something about it.
So, how do you identify the flaws in your work? You don’t actually do it yourself — instead, leave it up to your test subjects. (See: “Usability Testing: What Is It?“)
But before you go hunting for volunteers, you need to have something worthwhile to show them.
When preparing a writing prototype, you need to present enough of your document that your readers will get a sense of how the components are supposed to relate to each other; yet you must also be willing to throw out your work and start over, if necessary. You need a balance between shallow breadth and narrow depth.
To provide breadth, include rough drafts of
The summaries or outlines should be detailed enough that your reader also has a good sense of what will not be in any particular section.
To provide depth, offer fully-fleshed out versions of
Sample Prototype | ||||||
T of C | Intro | Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Glossary |
*Full Draft* | *Full Draft* | *Synopsis* | *Synopsis* | *Synopsis* | *Synopsis* | *A-C* |
Section 1 | *Section 1* | Section 1 | Section 1 | D-Z | ||
Section 2 | *Section 2* | Section 2 | Section 2 | |||
Section 3 | *Section 3* | Section 3 | Section 3 |
Use the results of your initial user testing to help you determine which sections are the next most important for you to complete. Your users might decide that one proposed chapter is unnecessary; they might beg for a new chapter that you hadn’t planned to provide. Now is the time to revise, rethink, and retest — before you have dotted all the i’s and crossed the t’s, and have no time left for major revisions.
As an instructor, I try to teach a well-respected method that companies rely on because it steadily delivers good results. That method begins with advance research, and continues with a cycle of prototyping, user testing, and revision, which continues up until the time and/or money in the budget runs out.
If you never test a prototype, you may still be able to deliver a decent product; but unless you can actually produce statistics that illustrate the effects of the improvements that you made since your first prototype, you will have no way to demonstrate the effect of your own individual skills and abilities.
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