The very premise of an online game is that it is uncontrollable – indeed, even the banned players have found ways to sneak back in various disguises.
| That, in turn, presents a thorny set of philosophical problems. How do you seek to curb the baser instincts of a community of autonomous players? Is repression the answer? Or do you have to give people incentives to behave better all by themselves?
Andrew Gumbel
Blood on the Virtual Carpet (Independent)

I filed this under “Journalism” because it features a virtual newspaper reporting on the unsavory activities of the virtual residents of a in The Sims.

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Dennis G. Jerz

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