Reading Game/Text: EverQuest, Alienation, and Digital Communities

though Limbaugh is wrong to decide that video games are entirely like other games, his comparison opens up interesting possibilities for anyone wanting to develop a theory of video games as a medium because it suggests that any such theory ought to deal with both sides of video gaming’s cultural history. Though many readers in English departments will be more comfortable with the expressive aspects of games that essentially resemble those of more familiar forms like film or literature (even as they may be suspicious of the right of any popular medium to claim for itself the relevance of those forms), the present seems an opportune time for expanding the range of what literary and cultural study might do with new media. —Hayot and WespReading Game/Text: EverQuest, Alienation, and Digital Communities  (Postmodern Culture)

Via TerraNova.

Post was last modified on 11 Jan 2020 11:29 pm

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Dennis G. Jerz

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