But now, the reality of exchange rates and international income gaps has spawned a virtual version of the real-world relationship between rich and poor countries. While players in wealthier countries casually drop hundreds of dollars to buy their way into better positions in the games — or out of tedious parts of the games — some workers in poorer countries are playing around the clock to produce virtual goods that earn them real money.
These “currency farmers” sell their virtual goods to companies that, in turn, offer them to players who can afford to pay. —Laila Weir
—Boring Game? Outsource It (Wired)
I played hooky to go see Wild Robot this afternoon, so I went back to…
I first started teaching with this handout in 1999 and posted it on my blog…
In a hole in the ground there lived a hobbit. @thepublicpgh