Games today are many times more complex than games were even a few years ago. Recreating every three-dimensional point of a complex cave environment is going to take an artist several orders of magnitude more time than dropping a few rough dots on an Atari 2600’s 196×160 screen and calling it a cave environment. Similarly, producing a full 5.1 surround sound track for a modern game requires sound engineers and advanced programming libraries. Triggering a few blips and bleeps is much easier.
But there are also some less obvious reasons for longer development cycles. In the old days, a programmer with a text editor and a few programs could create an entire game. However, to create all the complex content and code required for a modern game, programmers and artists need powerful tools such as 3-d modelers and advanced debuggers. Unfortunately, programmers and artists often have to use general purpose tools that are not at all well suited to game development. And when domain-specific tools do exist, such as in console game development, the tools are often unstable and immature due to the short life span of any particular console system. A multi-platform console world further complicates development by multiplying all of the issues of developing for a single platform by the number of platforms on which you intend to deliver your game. —Adam Geitgey —Where are the Good Open Source Games? (OS News)
Great suggestion, Evan.
Donald J. Trump sued ABC because a journalist truthfully described Trump on air as a…
"If you and your partner regularly use these phrases, it's a sign that you're already…
The technology will continue to improve so that that simulated gymnastics videos will look…
View Comments
I blogged about this, thoroughly inspired by your interest:
http://blogs.setonhill.edu/EvanReynolds/archives/015498.html