This class is unique in many ways, the most prominent is that students learn how to create new media resources for education. As Gee noted, “When people learn to play video games, they are learning a new literacy” (2003, p. 16). In this course students must develop an instructional game where all game elements are integrated with stated learning objectives. This theory of “alignment” is both a design requirement and guideline for the design and development of the game. We will use a design experiment approach to study how students follow this theory, how it manifests itself in the IF game, and the process of how instructional designers build an educational game around specific theory. —Teaching with Technology: Using Interactive Fiction to Teach English Students (Creative Learning Environments Lab @ Utah State University)
Sounds like an awesome project.
I played hooky to go see Wild Robot this afternoon, so I went back to…
I first started teaching with this handout in 1999 and posted it on my blog…
In a hole in the ground there lived a hobbit. @thepublicpgh