Once upon time, in a galaxy exactly like this one, hard-core gamers spent hours staring at screens of tiny text and laboriously typing commands to move characters to the next level.
That era — approximately 1979 to 1985 — marked the golden age of interactive fiction, when games commonly consisted of text adventures tailored to run on personal computers capable of storing only about as much data as contained in a single digital photo. —Joanna Glasner —Text Games Get Film Treatment (Wired)
I’m glad to see that Jason Scott’s Get Lamp feature is getting some publicity. The IF Comp is mentioned, too.
We’re drawn to activities that invite us to grow, by trying and trying again, because…
I had a great time playing Hastings in this audio adaptation of a classic Agatha…
On the White House website, there is no official record of about 80% of President…
This is what we have to look forward to, as a torrent of AI-generated slop…