A euphemism like “decision-based simulation” maybe, but rarely a “game.” To many, video and computer games represent an adolescent diversion, a parental annoyance that thwarts homework, chores, and all things productive. So when FAS and others stump for games as an educational or training tool, they begin by stating the problem: “You oversee a very complex system,” or “You want to reach a new audience.” The notion of a game providing the solution comes later. Such is the way when establishing a new medium. —Josh SchollmeyerGames get serious (Bulletin of the Atomic Scientists)

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Published by
Dennis G. Jerz