A euphemism like “decision-based simulation” maybe, but rarely a “game.” To many, video and computer games represent an adolescent diversion, a parental annoyance that thwarts homework, chores, and all things productive. So when FAS and others stump for games as an educational or training tool, they begin by stating the problem: “You oversee a very complex system,” or “You want to reach a new audience.” The notion of a game providing the solution comes later. Such is the way when establishing a new medium. —Josh Schollmeyer —Games get serious (Bulletin of the Atomic Scientists)
Representing the Humanities at Accepted Students Day.
The daughter opens another show. This weekend only.
After learning of his AIDS diagnosis, artist Keith Haring created the work, "Unfinished Painting" (1989),…
Seton Hill students Emily Vohs, Elizabeth Burns, Jake Carnahan-Curcio and Carolyn Jerz in a scene…
Inspiration can come to those with the humblest heart. Caedmon the Cowherd believed he had…