Games and game technology are poised to transform the way we educate and train students at all levels. Education and information, skill training, even political and religious beliefs can be communicated via video games. But these games and repurposed game technology, collectively called “serious games,” have yet to be fully embraced by educators.
It’s not enough to declare that “games teach” and leave it at that. Teachers aren’t going to hand out a game to a bunch of students and simply trust that the students have learned the material. — Proof of Learning: Assessment in Serious Games (Gamasutra)
Unlike many articles on serious games, this one presumes the audience knows about games but doesn’t know much about education. It educates a gaming readership about education.
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Representing the Humanities at Accepted Students Day.
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