Wired examines a side-effect of the long-awaited life-creation game Spore:
Role-playing games have trained millions of gamers in highly
complex resource and inventory control. Basically, they’ve made
screwing around with databases fun. Or think about conducting a big raid in World of Warcraft,
where you need to deploy virtual team-management skills and diplomacy
worthy of the Cuban missile crisis. Previously, this was the concern of
only very high-level employees at multinational corporations — but now
13-year-old kids are doing it.Wright is the undisputed reigning master of creating games that contain subterfuge training. Ever wonder how The Sims became the world’s top-selling game of all time? It’s not because people actually play it. Most longtime Sims fans quickly tire of creating families.
No, what hard-core fans love is The Sims‘ elegant
“house-design” engine — which they use to painstakingly craft
sprawling, monster homes, customized to the level of individual tile
patterns they hand-draw in cracked versions of Photoshop. The Sims isn’t a game: It’s the world’s most popular architectural CAD package.Now Spore is going to do the same thing to the world of 3-D characters and the sort of work regularly produced by Pixar.
Another corner building. Designed and textured. Needs an interior. #blender3d #design #aesthetics #medievalyork #mysteryplay
What have my students learned about creative nonfiction writing? During class they are collaborating on…
Two years after the release of ChatGPT, it may not be surprising that creative work…
I both like and hate that Canvas tracks the number of unmarked assignments that await…
The complex geometry on this wedge building took me all weekend. The interior walls still…
My older siblings say they remember our mother sitting them down to watch a new…