Choose Your Own Adventure books: How The Cave of Time taught us to love interactive entertainment. – By Grady Hendrix – Slate Magazine

The next time I introduce interactive storytelling, I might use this very accessible overview.

But all of these efforts were eclipsed by the bedtime story Edward Packard told his two daughters in 1969.While telling his daughters their story, Packard, then a lawyer who was “never comfortable with the law,” asked them what happened next. They each gave a different answer and he turned this branching path story into what would one day become the Choose Your Own Adventure book Sugarcane Island. “I had written a couple of childrens stories that I hadnt been able to sell,” he says, “And I couldnt sell this one either. It went in the desk drawer.”In 1976, he saw an ad for Vermont Crossroads Press, a small publishing house run by Raymond Montgomery and his wife, Constance Cappel, that was looking for innovative childrens books.

via Choose Your Own Adventure books: How The Cave of Time taught us to love interactive entertainment. – By Grady Hendrix – Slate Magazine.

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Dennis G. Jerz
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