All games, from Starcraft to Scrabble to Angry Birds and beyond, provide players with complex problem spaces to explore in ways that are both fun and challenging. These spaces might take on the tone and texture of an ancient civilization, horror film, intergalactic space station, or mafia headquarters. When designed well, games can evoke a sense of transformation and change, as players push against the limits of the rules in creative and powerful ways. —Computer Games Don’t Rot the Brain: They Help Us Learn – Atlantic Mobile.
I played hooky to go see Wild Robot this afternoon, so I went back to…
I first started teaching with this handout in 1999 and posted it on my blog…
In a hole in the ground there lived a hobbit. @thepublicpgh