I’m very interested in this, since I’m hoping to teach “Video Game Culture and Theory” again this January.
Atari’s Greatest Hits brings the best of retro gaming to iOS with 100 Classic Atari Games. This suite brings you the hottest Arcade and 2600 titles from Atari. For those who love the classic gaming experience this handheld breakthrough is sure to guarantee hours of fun.
via Atari’s Greatest Hits for iPhone, iPod touch and iPad on the iTunes App Store.
Another corner building. Designed and textured. Needs an interior. #blender3d #design #aesthetics #medievalyork #mysteryplay
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The thing that intrigues me most about the constant stream of retro releases is that these games continue to bring in revenue, even 30 years after their original release. I would love to see some numbers on how much of a classic like "Asteroids" earnings were from original arcade release, then cartridge sales, and how much has come from "retro" re-releases and licensing. I'm willing to be it would be a great example of "the long tail".
Yes, there's so little economic risk, because half of the iOS programmers have probably already ported a classic game as a student project. Games without the joystick won't be quite the same... does someone make an Atari joystick for the iPad? I saw a real "turn your iPad into a game cabinet" gadget advertised in an airplane magazine. (The one that came out last year was a spoof. But apparently a good enough idea that someone brought it to market.)