There are of course emotional consequences for becoming married.
Lines 1167-1172:
if( age >= 0.85 ) {
dieSpouse();
}
if( age >= 0.95 ) {
diePlayer();
}This is the most famous, emotionally manipulative part of Passage. Those six lines are basically the reason we study this game at all. —Poking around in Passage | Electronic Literature.
Post was last modified on 22 Feb 2012 10:25 pm
Another corner building. Designed and textured. Needs an interior. #blender3d #design #aesthetics #medievalyork #mysteryplay
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