Not much has changed for educational game developers, either. Targeting schools as potential buyers is still less profitable than targeting home schoolers, parents, and grandparents. There really isn’t a lot of funding in school budgets for games and even if there were, figuring out the differing sales processes is time-consuming. Larger school districts may even require a pilot testing period of a few years before anything can be definitively decided.
It may take a while before there is widespread usage of game-based learning in schools. But with parents more accepting of game-based learning, perhaps kids will find the love of learning and gaming at home. —Game Design Aspect of the Month: Educational Games, Any Progress?.
Post was last modified on 12 Feb 2013 1:26 am
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What about Sifteo Cubes? I've seen these work in action with kids who are normally addicted to iphones. I was really surprised. ( bias: note, my company worked on an audio visual/learning experiment that is more exploratory than anything else... )