A pleasantly detailed analysis of how the various editions of Tetris chose what piece was next.
In 1985, Alexey Pajitnov and Vadim Gerasimov released Tetris to the public. This fun and highly addictive game challenged players to fit pieces together that were dealt in a random order. Since then, over 150 licensed versions of Tetris games have been released. Varying in game modes, rules, and implementations, they all play slightly—or very—differently.
In Tetris, a randomizer is a function which returns a randomly chosen piece. Over the years, the rules of how pieces are chosen has evolved, affecting gameplay and actual randomness.
Several of them have been reversed engineered and documented. I’ve curated a list of ones that I believed to be important and show how the state of Tetris has changed over the years. —Simon Laroche
Post was last modified on 3 Sep 2019 1:46 pm
I always enjoy my visits to the studio. This recording was a quick one!
After marking a set of bibliography exercises, I created this graphic to focus on the…
Rewatching ST:DS9 Odo walks stiffly into the infirmary, where Bashir scolds him for not taking…
Imagine a society that engineers its highways so that ordinary people who make mistakes, and…
My years of watching MacGyver definitely paid off. (Not that my GenZ students got the…
As a grad student at the University of Toronto, I picked up a bit about…