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blender3d

Toiletries for a steampunk villain who needs to look dapper. Straight razor and shaving brush on a chrome stand with a marble base. #Blender3D practice.

Nice lighting shows clearly that I have no idea how to do translucency. See the vertical lines in the highlighted…

5 years ago

MoonBot is back. This time he fights a new adversary. #Blender3D physics practice.

I submitted midterm grades at about 11 last night, quickly modeled a new object, and let the animation render overnight.…

5 years ago

Kitchen utensils for my steampunk villain’s hideout. #Blender3D.

There's nothing particularly steampunky or villainous about kitchen utensils, but I am glad I feel well enough to get back…

5 years ago

Vinyl Chairs, Lace Tablecloth, and Stainless Steel Canisters for a Villain’s Lair #blender3D

I'm working with more complex materials, including a lace tablecloth, horrid vinyl chairs, and stainless steel details for my villain's…

5 years ago

Physics simulation demo: crate made up of mostly loose boards. #Blender3d #design #practice

https://youtu.be/OqqlWZvWaqM Physics simulation demo: crate made up of mostly loose boards. #Blender3d #design #practice

5 years ago

As Twinkle Twinkle is to Suzuki musicians, so is a wooden shipping crate to CGI modelers. #Blender3D #design #practice

https://youtu.be/diQF9buONqY I have certainly made more complex scenes, but this time, I modeled each board, getting the grain of the…

5 years ago

As Twinkle Twinkle is to Suzuki musicians, so is a wooden shipping crate to CGI modelers. #Blender3D #design #practice

https://youtu.be/diQF9buONqY I have certainly made more complex scenes, but this time, I modeled each board, getting the grain of the…

5 years ago

Stack of wooden desk trays with metal supports. #Blender3D. Normal map, glossy map; mahogany, walnut and beech variations.

My goal in trying to do an object each day is to familiarize myself with the workflow, so that I…

5 years ago

Geometry and color maps for wooden desk tray. #Blender3D #practice

The blue image is a “normal map,” which graphics engines use to fake extra details on flat geometrical surfaces. I…

5 years ago