I’m working with more complex materials, including a lace tablecloth, horrid vinyl chairs, and stainless steel details for my villain’s lair. I need some kind of shaded glass panels under the railing (which seems to be floating on a too-perfectly transparent material). I rather like the two variations of the couch. The upholstering is a trick — those surfaces are completely flat, just like the carpet and the wood, but industry standard texturing maps simulate the way light bounces off of surfaces with more complex surfaces.
Post was last modified on 28 Mar 2020 5:42 pm
The choreographer daughter is doing a thing.
No interior yet. Getting there. Gotta start somewhere. Low-poly background detail for a medieval theater…
This is manageable. Far better than some semesters.
Creating textures for background buildings in a medieval theater simulation project. I can always improve…
Nothing in this stack is pressing, but they do include rough drafts of final papers,…