I'm conflicted. This is a very well done animated documentary, creating visuals that were not part of the original press…
The full article (by Angelo Careriis) in French, but there is an English abstract, and Google Translate is just a…
The Medium headline calls Colossal Cave Adventure "one of the first the video games," but it's a stretch to use…
In The Republic, Plato uses an extended metaphor involving prisoners who can see nothing but shadows projected on the cavern…
Will Crowther, an RPG-er, created the first text-based adventure game for computers Colossal Cave Adventure in 1975.6 When Don Woods…
I am in rehearsals to play Oberon in a community theatre production of A Midsummer Night's Dream. He is a…
Electronic Book Review just published an article I wrote with Dave Thomas, on cave space in video game ecology. Parts…
As a fan of Colossal Cave Adventure, I'm curious to know whether there's an active volcano in this cave. Or…
The kids and I enjoy nerdy board games. (I love both of you very much, but when we play Star…
I just noticed that a few days ago, a Wikipedia user uploaded a photo to the bio for computing history…
Lessard pushes back in useful ways against the notion that modern computer games emerged fullly-formed from the coding experiments of…
Kim asked on Twitter: “Is there a canon for digital narratives / interactive stories / hypertext literature yet? A list…
For more than 20 years, Navy archaeologist Steve Schwartz searched for that cave. It was believed to be home to…
In the early 1970s William Crowther worked for the high-tech R&D company BBN Technologies as part of a team developing…
There was only one game. Appropriately for us neighborhood-explorers, for us mapmakers, it was launched by typing ADVENTURE. The game…
The most detail I've ever seen about Will Crowther's other creative projects; here, in a conversation dated 1996, he discusses…
I was happy to see this review of a great film I used a few weeks ago in my "Video…
Caves and sandboxes are some kinds of game spaces I've explored in conversations (and an unpublished manuscript) with David Thomas,…
One of my favorite comments from last year's communal exploration of the source code for Colossal Cave Adventure. Stephen Ramsay…