I’ve roughed out earthen embankments for the city walls. I know there was at some point a moat but this…
Your first test layout of medieval city streets will be your worst. #blender3d #medievalyork Background details for a #mysteryplay project.
Your second attempt at modeling #medievalyork fortifications in #blender3d will be better than your first from just two weeks ago.
Today’s #blender3d modeling, inspired by a satellite photo courtesy of Google Maps. (I’m not aiming for architectural perfection, but with…
Basic details for #medievalyork city walls for a forthcoming scholarly theatrical project. #mysteryplay #blender3d Not aiming for architectural accuracy, just…
Your first attempt at a medieval gate and city walls will be your worst. #blender3d #medievalyork #mysteryplay
These buildings are so much better than my first try about a month ago, and good enough for me to…
I’m not making a serious attempt at recreating specific architecture, just trying to convey a sense of what the streets…
Three different sized buildings. Still working on variations for the biggest one. #blender3d #medievalyork #mysteryplay
More modular, swappable building components. I’ve got to work on the sides of these mid-sized buildings next. #blender3d #medievalyork #mysteryplay
More modular low-poly background buildings. I’ll do some more facades then move to the next size larger. #blender3d #medievalyork #mysteryplay
Added multiple swappable upper storeys. Next I will make slightly fewer variations of a slightly larger building. #blender3d #medievalyork #mysteryplay
Modular components to mix and match. The upper storeys are next. #blender3d #medievalyork #mysteryplay #gettingbetter
Modular low-poly medieval buildings. Ground-level storefronts have more detail than the upper storey windows and interiors. #blender3d #medievalyork #mysteryplay #gettingthere…
My simulation project does not require me to master medieval daub and wattle architecture. But sadly, I now know just…