medievalyork

John Speed’s 1611 map of #medievalyork features a “scale of paces.” My #unity3d placeholder character currently takes 45 steps to run the distance Speed marked as 50 paces. (I can adjust that easily.)

John Speed’s 1611 map of #medievalyork features a “scale of paces.” My #unity3d placeholder character currently takes 45 steps to…

5 months ago

Your first test layout of medieval city streets will be your worst. #blender3d #medievalyork Background details for a #mysteryplay project.

Your first test layout of medieval city streets will be your worst. #blender3d #medievalyork Background details for a #mysteryplay project.

5 months ago

Your second attempt at modeling #medievalyork fortifications in #blender3d will be better than your first from just two weeks ago.

Your second attempt at modeling #medievalyork fortifications in #blender3d will be better than your first from just two weeks ago.

5 months ago

Today’s #blender3d modeling, inspired by a satellite photo courtesy of Google Maps. (I’m not aiming for architectural perfection, but with each try I’m definitely leveling up.) #medievalyork #mysteryplay

Today’s #blender3d modeling, inspired by a satellite photo courtesy of Google Maps. (I’m not aiming for architectural perfection, but with…

5 months ago

Basic details for #medievalyork city walls for a forthcoming scholarly theatrical project. #mysteryplay #blender3d Not aiming for architectural accuracy, just background details.

Basic details for #medievalyork city walls for a forthcoming scholarly theatrical project. #mysteryplay #blender3d Not aiming for architectural accuracy, just…

5 months ago

Your first attempt at a medieval gate and city walls will be your worst. #blender3d #medievalyork #mysteryplay

Your first attempt at a medieval gate and city walls will be your worst. #blender3d #medievalyork #mysteryplay

5 months ago

I’m not making a serious attempt at recreating specific architecture, just trying to convey a sense of what the streets might have looked like. #blender3d #medievalyork #mysteryplay #simulation

I’m not making a serious attempt at recreating specific architecture, just trying to convey a sense of what the streets…

6 months ago

Three different sized buildings. Still working on variations for the biggest one. #blender3d #medievalyork #mysteryplay

Three different sized buildings. Still working on variations for the biggest one. #blender3d #medievalyork #mysteryplay

7 months ago

More modular, swappable building components. I’ve got to work on the sides of these mid-sized buildings next. #blender3d #medievalyork #mysteryplay

More modular, swappable building components. I’ve got to work on the sides of these mid-sized buildings next. #blender3d #medievalyork #mysteryplay

7 months ago

More modular low-poly background buildings. I’ll do some more facades then move to the next size larger. #blender3d #medievalyork #mysteryplay

More modular low-poly background buildings. I’ll do some more facades then move to the next size larger. #blender3d #medievalyork #mysteryplay

7 months ago

Added multiple swappable upper storeys. Next I will make slightly fewer variations of a slightly larger building. #blender3d #medievalyork #mysteryplay

Added multiple swappable upper storeys. Next I will make slightly fewer variations of a slightly larger building. #blender3d #medievalyork #mysteryplay

7 months ago

Modular components to mix and match. The upper storeys are next. #blender3d #medievalyork #mysteryplay #gettingbetter

Modular components to mix and match. The upper storeys are next. #blender3d #medievalyork #mysteryplay #gettingbetter

7 months ago

Modular low-poly medieval buildings. Ground-level storefronts have more detail than the upper storey windows and interiors. #blender3d #medievalyork #mysteryplay #gettingthere

Modular low-poly medieval buildings. Ground-level storefronts have more detail than the upper storey windows and interiors. #blender3d #medievalyork #mysteryplay #gettingthere…

7 months ago