October 29, 2008 Archives
Inform 7 programming exercises.
Sketch out a map of four or five locations (connected by compass directions), and place simple objects in each location. Then, write a brief transcript of an imaginary session playing a text game that features those rooms.
It's kind of a tradition for this kind of test project to be set in "My house" or "My dorm," but you might want to be more creative than that. If you've ever written a short story, try to sketch out the location of a character's house, or the vampire dungeon, or Dr. Von Sinister's mind-control laboratory.
Write out a transcript of what the rooms look like -- but keep your writing focused on the setting, not on things that happen.
Von Sinster's HideoutBut at this stage, I'm not asking you to write about story events that happen only once, in order to advance the plot...
The muffled bustle of a London street casts shadows on the frosted glass windows. Heavy oaken doors lead north. A small metal panel in the floor leads down to a service tunnel.
A guard surprises you by jumping out at you demanding the password.
You wouldn't expect the guard to keep jumping out at you -- the thrid or the thirtieth time you've passed through this location. It would certainly no longer be a suprise.