29 Oct 2008 [ Prev | Next ]

Ex 3-3: IF Exercise

Sketch out a map of four or five locations (connected by compass directions), and place simple objects in each location. Then, write a brief transcript of an imaginary session playing a text game that features those rooms.

It's kind of a tradition for this kind of test project to be set in "My house" or "My dorm," but you might want to be more creative than that. If you've ever written a short story, try to sketch out the location of a character's house, or the vampire dungeon, or Dr. Von Sinister's mind-control laboratory.

Write out a transcript of what the rooms look like -- but keep your writing focused on the setting, not on things that happen.

Von Sinster's Hideout

The muffled bustle of a London street casts shadows on the frosted glass windows. Heavy oaken doors lead north. A small metal panel in the floor leads down to a service tunnel.
But at this stage, I'm not asking you to write about story events that happen only once, in order to advance the plot...

A guard surprises you by jumping out at you demanding the password.

You wouldn't expect the guard to keep jumping out at you -- the thrid or the thirtieth time you've passed through this location. It would certainly no longer be a suprise.


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4 Comments

Daniella Choynowski said:

so this is not programming language? just the script that we will translate?

That's right, just the description of the various locations.

Are we just bringing this to class Wednesday or are we supposed to turn it in elsewhere?

I've created a slot for it on Turnitin.com.

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