10 Jan 2008 [ Prev | Next ]

Gender and Games -- Making a Claim (Thesis)

Read this online class presentation on Lara Croft, written by Leslie Rodriquez, a student who took this course the last time it was offered.

1) First, how familiar are you with Tomb Raider (as a game, movie franchise, or simply in popular culture)?  If you are not familiar with the the series, choose a different game in which gender seems to feature prominently. 

Ms. Pac Man would count, if you carefully look at the ways it differs from Pac Man... despite the feminist "Ms" she is still defnind as a kind of "Pac Man" -- not a separate construct called "Pac Woman."  But some branches of the Galatea storyline lend themselves well to a gender-based analysis.

2) Whether you choose Tomb Raider or something else, look at your game through the lenses Laurel supplies... that is, examine the game not based on whether you personally would choose to play it during your leisure time, but rather apply Laurel's lenses and evaluate the game based on what it has to offer in terms of values, role-models, depictions of power, and the kinds of stories it tells.

3) Come up with a thesis -- a claim, framed in such a way that it invites discussion. 
Make a claim about your chosen game, following a general formula such as "Although [examples that work against the claim I am going to make], [details 1, 2, and 3] suggest that [here's where you put the claim].  
A claim like "The sky is blue" or "Hitler is evil" is not really worth arguing about; neither is "Point-and-click games are more relaxing than button-mashing games," since that's just an opinion that depends completely on your personal definition of what means to play a relaxing game. 

Since there are so few female video game protagonists to choose from, it is appropriate to feel grateful to Midway/Naamco for creating Ms. Pac-Man, who can in her game do anything and everything that Pac-Man can do in his game.  Because the ghosts in Ms. Pac-Man move randomly rather than in set patterns, and because there are more portals that the player can use to teleport from one side of the screen to the other, Ms. Pac-Man require more lateral thinking and more multitasking -- skills that women are traditionally better at than men. However, the animation sequences that take place between levels, depicting a growing relationship between Ms. Pac-Man and Pac Man, and culminating in a stork's delivery of a baby Pac, reinforce a traditional hierarchy.  The world of Pac-Man has meaning in and of itself.  Only when that circle is changed through the addition of red lipstick or a bow can a generic yellow circle take on female characteristics, but note that Pac Man sports no icons of masculinity, such as a mustache or tie; when we see his pure form as a featureless yellow circle, we are expected to accept him as male. Like the "Ms" in the title and the pink color of the maze walls, both the game and the between-level animations are an echo that depends for meaning on the existence of the masculine world, and as such the game is hardly a feminist landmark, but rather a cynical attempt to get quarters from women.
I think that thesis is a bit strong -- I'm really only making this claim in order to demonstrate the difference between writing a response and offering  a claim.  In fact, the history of Ms. Pac Man is even richer than that, in that it began as an unauthorized hack that caused some legal troubles for its creators. If I were working this claim into a full paper I might note the ways in which Ms Pac-Man improves on the original game.

I'm not actually asking you to flesh your thesis out into a full paper; rather, I hope you will make a claim that sparks a discussion.

As part of the discussion, remember to read what your peers have to say, and offer thoughtful commentary.




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4 Comments

Zach T said:


A. Feminist "Tomb Raider is promoting pornography. Looking at Croft on screen is like looking at a pornographic magazine. Gamers that find her sexually desirable exploit her computerized image with the unauthorized “NudeRaider” patch that can be applied to the computer version of the game to play nude as Lara."

B. Anti-Feminist "She is breaking the stereotypes for women in games and opening opportunities for women in the genre as a whole. "

After reading the presentation by a former student on the issue of Lara Croft, I was sort of taken in. I personally never looked at the game that deeply. But I found it interesting on the points that were made and can see how the game could be viewed as degrading to women, look to quote A. Theres a valid point in there, but at the same time, if Lara Croft was a overweight fully clothed character would she be more appealing? When a game is desgined, the creator wants it to appeal to consumers, and having a sexy, kick ass women does that. Wasn't Lara Croft the first story game to have a female as the main character? Or one of the first. To me lara Croft the game(s) and movie show a woman in power dominating men and looking good at the same time. Isn't that what feminist want, a women kicking a mans ass? I agree with quote B. the game did wonders for the industry. Todays world seems so modest and conservative its sad. It wasnt the first time sexiness was used to promote something, i think that it is necessary to modify certaing things to appeal to a wide range of audience.

Derek Tickle said:

Hi Everyone!
Here is my blog entry called, "The Role of Women in Video Games."
http://blogs.setonhill.edu/DerekTickle/2008/01/the_role_of_women_in_video_gam.html

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Recent Comments

Brandon Gnesda on Gender and Games -- Making a Claim (Thesis): http://blogs.setonhill.edu/BrandonGnesda/2008/01/g
Derek Tickle on Gender and Games -- Making a Claim (Thesis): Hi Everyone! Here is my blog entry called, "The Ro
Zach T on Gender and Games -- Making a Claim (Thesis): A. Feminist "Tomb Raider is promoting pornography
Ashley F on Gender and Games -- Making a Claim (Thesis): Mine is posted here. http://blogs.setonhill.edu/A
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