Autism and Interactive Fiction

Look at the room you’re in. Chances are it has thousands of objects in it. Imagine having to write a description of every single one of those objects and its relationship to every other. Eeeagh! Instead, you winnow it down to the objects you’ll actually need, plus a bit of scenery. In other words, the author does for the player what the autistic person is incapable of doing for himself. No wonder there seems to be a disproportionate number of autistic-spectrum folk in IF fandom: it must be wonderful to wander around a virtual world where surroundings can be completely apprehended without being overwhelming (which isn’t guaranteed even for graphical adventures). —Adam Cadre
Autism and Interactive Fiction (adamcadre.ac)

Via Grand Text Auto.

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Dennis G. Jerz

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