Dennis Jerz,
professor at Seton Hill University presented a paper on the history of Adventure,
which I believe is acknowledged as the first text-based computer adventure game.I found many concrete suggestions in Jerz’s presentation for those of us
looking to develop software to teach expert bodies of knowledge.—Modelling and scaffolding expert thinking (The Dancing Sausage)
I always enjoy my visits to the studio. This recording was a quick one!
After marking a set of bibliography exercises, I created this graphic to focus on the…
Rewatching ST:DS9 Odo walks stiffly into the infirmary, where Bashir scolds him for not taking…
Imagine a society that engineers its highways so that ordinary people who make mistakes, and…
My years of watching MacGyver definitely paid off. (Not that my GenZ students got the…
As a grad student at the University of Toronto, I picked up a bit about…
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Old fogey's? Geeze I must be "really" old. I understand the concept. I have found that to peak a child's interest you first have to make what they're doing fun. If they're enjoying themselves, then they don't recognize they are also learning. Brilliant article D Jerz.