Although a failed business enterprise, Laurel‘sPurple Moon seemed to do exactly what it had planned — hit it off with girls. Her idea that games should consist of relationships, values such as loyalty, love, and courage, and conflicts such as jealousy, cheating, exclusion, racism, materialism, and broken homes seems worthwhile, but as a young girl I also would have wanted some action as well. Perhaps there is a happy medium that would please both boys and girls — a video game that incorporates action and physical complications into an in depth storyline filled with rich characters, relationships, emotional conflicts, and growth. —Johanna Dreyfuss —Utopian Entrepreneur (The Long and Winding Road)
My student Johanna Dreyfus reflects on Brenda Laurel’s Utopian Entrepreneur. I’m looking for this game, too, Johanna! Let me know if you find it!
I first started teaching with this handout in 1999 and posted it on my blog…
In a hole in the ground there lived a hobbit. @thepublicpgh
[A] popular type of generative AI model can provide turn-by-turn driving directions in New York City…