In addition to a Sony PlayStation 2, the family has some special equipment: a S.M.A.R.T. BrainGames system that consists of a special controller, a helmet with built-in sensors for monitoring brain activity and a Smartbox that receives the brain signals.
As long as the boys remain calmly focused on the game, it plays normally, says their Philadelphia psychologist Domenic Greco. But if a player’s mind wanders, the Smartbox sends a signal to the controller hindering acceleration or character movement in the game. —Mike Snider —Video games actually can be good for you (USA Today)
Thanks for the link, Rosemary.
Representing the Humanities at Accepted Students Day.
The daughter opens another show. This weekend only.
After learning of his AIDS diagnosis, artist Keith Haring created the work, "Unfinished Painting" (1989),…
Seton Hill students Emily Vohs, Elizabeth Burns, Jake Carnahan-Curcio and Carolyn Jerz in a scene…
Inspiration can come to those with the humblest heart. Caedmon the Cowherd believed he had…