CFP: Computers & Composition — ''Reading Games: Composition, Literacy, and Video Gaming''

Computers & Composition: An International Journal invites contributions for a special issue, Reading Games: Composition, Literacy, and Video Gaming

While video gaming has been a strong cultural force since the advent of the popular coin-operated arcades of the 1970s, it is only within the last few years that video/computer gaming has been an academic focus: there is a lot of catch-up work to do. The average age of gamers has been steadily increasing, as has the number of dedicated players. Inevitably, this dedication to gaming will have — if it does not already — a profound impact on learning and literacy. Video/computer games are historically- and culturally-situated texts that operate in particular social contexts significant to composition theory and praxis. —CFP: Computers & Composition — ”Reading Games: Composition, Literacy, and Video Gaming”

Matthew S. S. Johnson sent me this via e-mail and asked me to help publicize it. I posted the full text on KairosNews.

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Dennis G. Jerz

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