Students create text-based “interactive fiction” games that are rigorously derived from archaeological data and filled with references to Viking and other cultures. The games describe a scene or object in detail, then ask players to make a choice, such as “go east” or “take sword.” Each decision leads to a new set of possibilities. “From an English professor’s point of view, this is really creative writing,” said Fee.
Don’t forget the red lutkefish puzzle.
We’re drawn to activities that invite us to grow, by trying and trying again, because…
I had a great time playing Hastings in this audio adaptation of a classic Agatha…
On the White House website, there is no official record of about 80% of President…
This is what we have to look forward to, as a torrent of AI-generated slop…