Students create text-based “interactive fiction” games that are rigorously derived from archaeological data and filled with references to Viking and other cultures. The games describe a scene or object in detail, then ask players to make a choice, such as “go east” or “take sword.” Each decision leads to a new set of possibilities. “From an English professor’s point of view, this is really creative writing,” said Fee.
Don’t forget the red lutkefish puzzle.
It has long been assumed that William Shakespeare’s marriage to Anne Hathaway was less than…
Some 50 years ago, my father took me to his office in Washington, DC. I…
I first taught Wilson's Pittsburgh Cycle during an intensive 3-week online course during the 2020-21…
A federal judge ordered the White House on Tuesday to restore The Associated Press’ full…