Young people around the world are learning, in their pre-teen years, to use tools like Game Maker, Click & Play, Stagecast Creator and others to build simple games. As they move into their teens and twenties kids learn to master and use Flash, modding tools, and even sophisticated tools like C++, game engines and graphics tools to create the complex, sophisticated games they imagine and design. Many of these students go on to enroll in college and graduate school game design and construction courses and majors, creating, while in school, games at, or very close to, professional levels.

But can students design and build successful educational games? The answer appears to be yes, as well, especially under the right conditions. And that is very good news for our schools and our learners. Because the next generation of educational games – the games that will truly engage and teach students – is likely to come from the minds of other students, rather than from their teachers. — Marc Prensky (PDF)

I’m surprised not to see a reference to MIT’s Scratch. Otherwise, a very good article.

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Published by
Dennis G. Jerz

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