I’m sitting in the back of a meeting where the speaker has spent 40 minutes tracking down a technical glitch interrupting his presentation. Happily, the room has wireless access…
Rogue: Exploring the Dungeons of Doom (aka Rogue), created in the early 1980s[1] by Michael Toy and Glenn Wichman, is an intriguing game for many reasons. For one, it’s still being actively played, ported, enhanced, and forked[2] two decades later — a fact that challenges its description as just a “vintage” or “retro” game.
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It’s also among a scant handful of games that have achieved worldwide recognition despite originating on UNIX[3], a platform better suited for science and industry than computer games.– Matt Barton and Bill Loguidice
Another corner building. Designed and textured. Needs an interior. #blender3d #design #aesthetics #medievalyork #mysteryplay
What have my students learned about creative nonfiction writing? During class they are collaborating on…
Two years after the release of ChatGPT, it may not be surprising that creative work…
I both like and hate that Canvas tracks the number of unmarked assignments that await…
The complex geometry on this wedge building took me all weekend. The interior walls still…