Peter Mawhorter offers up a reading list on games:
For anyone curious about what I’ve been reading, here’s the list of what I’ve read to get an introduction to this area:
- “Why We Play Games: Four Keys to More Emotion Without Story” by Nicole Lazzaro.
- “GameFlow: A Model for Evalucating Player Enjoyment in Games” by Penelope Sweetser and Peta Wyeth.
- “An Experiment in Automatic Game Design” by Julian Togelius and Jürgen Schmidhuber.
- A Theory of Fun for Game Design by Raph Koster.
One other thing that I’ve not yet read but am interested in is Mihaly Csikszentmihalyi’s Flow: The Psychology of Optimal Experience.
It’s not targeted at games, and in fact looks at fun from a
psychological perspective, but it’s cited by most of what I’ve read so
far, and is the product of some very thorough research.
"If you and your partner regularly use these phrases, it's a sign that you're already…
The technology will continue to improve so that that simulated gymnastics videos will look…
When I went off to college to be an English major, my father (who passed…