Pundits have been predicting the arrival of "interactive fiction" for decades -- dating back at least to the clunky, campy Choose-Your-Own-Adventures of the 1980s. Video games ploughed some of this terrain: Some of the first, like Zork, were text-based adventures, which themselves were born out of the storytelling vibe of…
In "Books"
Michael J. Roberts, creator of the TADS interactive fiction system, offers a thoughtful reflection on contemporary interactive fiction. Yes, nostalgia is part of the reason why some people like interactive fiction... But for many of us, that's not it at all; there's a lot more to IF than fond memories…
In "Cyberculture"