LucasArts’ eulogy reminds us of the inhuman cost of game development

Game development culture often involves 18-hour work days during crunch times that last for months. I remember as a teen or college student enjoying a “lost weekend” of doing nothing but playing the latest game (the X-Wing games, The Dig, and Full Throttle come to mind), but expecting the professionals who produce games to work like that is a different matter. In the wake of Disney’s closure of LucasArts, Ben Kuchera reflects on Penny Arcade:

The best thing we can do to ensure high-quality, diverse games is to create a system where the people who make these games can take a day off to go to a museum. Where they can take their spouse to dinner on their anniversary, or watch their children’s play or musical performance at their school. Where they can have a life outside of the office, and become actual adults with functional relationships that don’t involve space marines and lightsabers. You shouldn’t have to give these things up to create video games, and we shouldn’t romanticize these realities when a studio closes. —The PA Report.

Post was last modified on 8 Apr 2013 12:06 pm

Share
Published by
Dennis G. Jerz

Recent Posts

The choreographer daughter is doing a thing.

The choreographer daughter is doing a thing.

7 hours ago

So I’m starting a thing. Wish me luck. #blender3d #medieval #york #mysteryplay #corpuschristi

So I’m starting a thing. Wish me luck. #blender3d #medieval #york #mysteryplay #corpuschristi

11 hours ago

No interior yet. Getting there. Gotta start somewhere. Low-poly background detail for a medieval theater project. #blender3d

No interior yet. Getting there. Gotta start somewhere. Low-poly background detail for a medieval theater…

17 hours ago

This is manageable. Far better than some semesters.

This is manageable. Far better than some semesters.

1 day ago

Creating textures for background buildings in a medieval theater simulation project. I can always improve this later. #blender3d

Creating textures for background buildings in a medieval theater simulation project. I can always improve…

2 days ago

Yesterday my stack of unmarked assignments was about 120, so this is not bad.

Nothing in this stack is pressing, but they do include rough drafts of final papers,…

3 days ago