For a long time, I’ve thought about creating a game to teach the fundamentals of journalism. Last weekend during my son’s chess tournament I started roughing out the plot, and today I started using Twine to implement it. Since I already had the plot broken up into text chunks, I got a whole lot done In just 2 hours.
The game will pause with the plot unfinished — no criminal has been caught, no arrests might have been made, and the cops may not even feel that a crime has been committed (maybe the missing person is just missing).
Then the student will write a news story that draws on what they learned in the game world. I am hoping to implement random details inside the games, so that if students compare notes, they’ll find they each have a world with unique elements, so a statement that is verifiably true in one student’s game might be a malicious rumor in another student’s game.
The game won’t mark that news story by itself — I’ll have to mark the homework the old-fashioned way, but I hope that students will learn from the mistakes the make in the simulation, before they cover stories in the real world.
Post was last modified on 5 Aug 2015 11:59 pm
The choreographer daughter is doing a thing.
No interior yet. Getting there. Gotta start somewhere. Low-poly background detail for a medieval theater…
This is manageable. Far better than some semesters.
Creating textures for background buildings in a medieval theater simulation project. I can always improve…
Nothing in this stack is pressing, but they do include rough drafts of final papers,…
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