Mobile is a “really punishing format” for indies, says inkle’s Jon Ingold

Mobile is a really punishing format for independent developers. It used to be that the App Stores drove users to find games in viable quantities – 80 Days certainly benefitted enormously from Apple’s Editorial featuring – but that process has largely stopped.

To be big – which is to say, to be viable – on the App Store now, a game needs to have a lot of push behind, a lot of other strategies for finding users and keeping them. That all means up-front money, investment, and ultimately a loss of creative independence. There’re plenty of studios thriving in that space, of course, but that’s not what we want to do. —Pocket Gamer

Post was last modified on %s = human-readable time difference 10:47 pm

Share
Published by
Dennis G. Jerz

Recent Posts

Will Journalism Be a Crime in a Second Trump Administration?

Journalism is not a crime. It's not a crime if it offends the powerful. It's…

2 days ago

I just caught myself thinking, “This doesn’t suck.” #medievalyork #mysteryplay #blender3d #design #aesthetics

I just caught myself thinking, “This doesn’t suck.” #medievalyork #mysteryplay #blender3d #design #aesthetics

3 days ago

A spooooooky post about predatory journals for this Halloween season.

Predatory publications are not concerned with writing quality (or even coherence), and thus also do…

4 days ago