Over the past few years I have created lots of assets, including control panels, furniture, and textures, for an ongoing neovictorian/steampunk personal project that began as bedtime stories that I told my kids from about 2008-2013. Around 2012, the story I was telling required a mid-range support craft larger than a shuttle, so I roughed out this design for a steampunk ethersloop.
Since then, my texturing and lighting skills have gotten much better. I redid the main hull and the interior, but the wings are the original models (just with better textures).
Originally I put fans in the holes in the wings, which I know wouldn’t exactly be aerodynamic, but I imagine that magnets can control the flow of ether over the wings, and this is a fantasy ethership, so it doesn’t have to function in the real world.
Eventually I’ll put some kind of glowing energy orbs in those holes.
Because I had already created the furniture, railings, control panel surfaces and other bits for other parts of this project, I think the only new texture I had to make was the riveted plating,
In this still shot I see a beacon that should be fixed right onto the ship’s nose is floating in space.
And even though I have already modeled books and ledgers and tea sets and all sorts of little things that would give a set piece a lived-in look, I’ve told myself that at this stage of my creative process I don’t want to model or place anything smaller than the occasional desk lamp.
Post was last modified on 18 Feb 2023 11:55 pm
The choreographer daughter is doing a thing.
No interior yet. Getting there. Gotta start somewhere. Low-poly background detail for a medieval theater…
This is manageable. Far better than some semesters.
Creating textures for background buildings in a medieval theater simulation project. I can always improve…
Nothing in this stack is pressing, but they do include rough drafts of final papers,…