“Massively multiplayer games require a huge world to support and sustain a user base (few people would keep playing if they can explore everything in the game in under a month). The amount of content required is IMMENSE. Walton estimates that creating a world 3 times bigger than a single-player game is at least ten times harder. ‘It takes a ton of content to make a believable world,’ he says. Bigger teams, of course, require more management – the complexity scales up dramatically.” Dave “Fargo” Kosak reports on a Game Developers Conference presentation by Gordon Walton (Ultima Online & The Sims Online) —Ten Reasons You Don’t Want to Run a Massively Multiplayer Online Game Game Spy)
Creating textures for background buildings in a medieval theater simulation project. I can always improve…
Nothing in this stack is pressing, but they do include rough drafts of final papers,…
Here’s the underlying problem. We have an operating image of thought, an understanding of what…
Representing the Humanities at Accepted Students Day.
The daughter opens another show. This weekend only.