In the game, you listen to a story about someone’s death and the events leading up to it. There are five characters in the story; your job is to rank them from most culpable for the death to least culpable. The trick is that the story should be balanced in such a way that any ordering is defensible, and thus each listener’s list shows something about that listener. But that kind of balance is hard to achieve. —Adam Cadre23,040 Bridges (adamcadre.ac)

According to the aggregated stats, there’s one character who seems to be too culpable. Perhaps things will even out over time.

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Dennis G. Jerz

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