Once upon time, in a galaxy exactly like this one, hard-core gamers spent hours staring at screens of tiny text and laboriously typing commands to move characters to the next level.
That era — approximately 1979 to 1985 — marked the golden age of interactive fiction, when games commonly consisted of text adventures tailored to run on personal computers capable of storing only about as much data as contained in a single digital photo. —Joanna Glasner —Text Games Get Film Treatment (Wired)
I’m glad to see that Jason Scott’s Get Lamp feature is getting some publicity. The IF Comp is mentioned, too.
No interior yet. Getting there. Gotta start somewhere. Low-poly background detail for a medieval theater…
This is manageable. Far better than some semesters.
Creating textures for background buildings in a medieval theater simulation project. I can always improve…
Nothing in this stack is pressing, but they do include rough drafts of final papers,…
Here’s the underlying problem. We have an operating image of thought, an understanding of what…
Representing the Humanities at Accepted Students Day.