All games, from Starcraft to Scrabble to Angry Birds and beyond, provide players with complex problem spaces to explore in ways that are both fun and challenging. These spaces might take on the tone and texture of an ancient civilization, horror film, intergalactic space station, or mafia headquarters. When designed well, games can evoke a sense of transformation and change, as players push against the limits of the rules in creative and powerful ways. —Computer Games Don’t Rot the Brain: They Help Us Learn – Atlantic Mobile.
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Here’s the underlying problem. We have an operating image of thought, an understanding of what…
Representing the Humanities at Accepted Students Day.
The daughter opens another show. This weekend only.
After learning of his AIDS diagnosis, artist Keith Haring created the work, "Unfinished Painting" (1989),…